Playstyle radar
44 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
44 gamesAggressionStart here
Kills / min
0.17 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.3 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
397 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.14 vs 0.21
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Epic monsters / game
1.5 vs 0.9
85 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Time spent dead
9% vs 11%
76 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 86 of 100, built on 0.14 deaths a minute and 8% time spent dead. Aggression trails at 24, with 0.14 kills a minute.
Among mid laners
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
In your wins 0.17, in your losses 0.10 · 26W 18L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.5, in your losses 0.5 · 26W 18L
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 412, in your losses 343 · 26W 18L