Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
229 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.18 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
CS at 10 min
80.1 vs 74.5
76 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Control wards / game
1.8 vs 0.6
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 64 of 100, built on 0.18 deaths a minute and 10% time spent dead. Aggression trails at 33, with 0.17 kills a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
This season, in your wins 306, in your losses 196 · 35W 35L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
This season, in your wins 0.17, in your losses 0.17 · 35W 35L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
This season, in your wins 0.9, in your losses 1.4 · 35W 35L