Playstyle radar
10 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.7 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Damage / min
847 vs 730
71 of 100 against Diamond Ekko players, and it matters: the better half of Ekko junglers wins 60% of games, the other half 41%.
CS at 10 min
10.5 vs 2.6
100 of 100 against Diamond Ekko players. Keep it; it is part of how the games get won.
Team damage share
22% vs 20%
70 of 100 against Diamond Ekko players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 70 of 100, built on 22% team damage share and 819 damage a minute. Farming trails at 40, with 6.6 CS a minute.
Among junglers
Ekko junglers with less time spent dead than the median win 72% of games; with more, 29%.
Ekko junglers with fewer deaths a minute than the median win 76% of games; with more, 25%.
Ekko junglers with above-median CS a minute win 69% of games; below it, 32%.