Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
last 60season190 games
What to work on
60 gamesAggressionStart here
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Vision
Control wards / game
3.1 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Ally saves / game
6.79 vs 0.98
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Vision score / min
2.99 vs 2.66
75 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Ally heal + shield / min
362 vs 155
78 of 100 against supports, and it matters: the better half of Diamond supports wins 50% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 67 of 100, built on 2.16 vision score a minute and 6.3 wards cleared a game. Aggression trails at 42, with 0.9 solo kills a game.
Among supports
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
This season, in your wins 0.10, in your losses 0.08 · 83W 107L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
This season, in your wins 2.9, in your losses 3.1 · 83W 107L