Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
last 60season386 games
What to work on
60 gamesFarmingStart here
CS / min
6.4 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
391 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Control wards / game
0.2 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.2 vs 0.7
89 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 62 of 100, built on 0.20 deaths a minute and 10% time spent dead. Farming trails at 19, with 6.4 CS a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.3, in your losses 5.8 · 203W 183L
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.
This season, in your wins 413, in your losses 358 · 203W 183L
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.4, in your losses 0.3 · 203W 183L