Playstyle radar
15 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
78
of 100
Vision
Vision score, control wards and ward clears
8
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
99
of 100
What to work on
15 gamesVisionStart here
Control wards / game
0.0 vs 3.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
1.66 vs 2.00 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.1 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Heals + shields / min
753 vs 488
100 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 59% of games, the other half 35%.
Ally heal + shield / min
753 vs 488
100 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 59% of games, the other half 35%.
Turret plates / game
17.1 vs 8.9
100 of 100 against Diamond Yuumi players, and it matters: the better half of Yuumi supports wins 79% of games, the other half 16%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 99 of 100, built on 3% time spent dead and 0.08 deaths a minute. Vision trails at 0, with 0.1 control wards a game.
Among supports
Yuumi supports with above-median control wards a game win 53% of games; below it, 42%.
Yuumi supports with above-median vision score a minute win 54% of games; below it, 40%.
Yuumi supports with above-median epic monsters a game win 76% of games; below it, 28%.