Playstyle radar
34 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
34 gamesAggressionStart here
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
1.7 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Damage / min
1079 vs 862
96 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Turret plates / game
10.7 vs 8.5
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 76 of 100, built on 1041 damage a minute and 26% team damage share. Aggression trails at 50, with 9% first blood rate.
Among mid laners
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
In your wins 5%, in your losses 13% · 19W 15L