Playstyle radar
15 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
16
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
15 gamesDamageStart here
Damage / min
546 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.4 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Objective damage / min
1216 vs 967
89 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Time spent dead
8% vs 10%
79 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 31%.
Epic monsters / game
3.3 vs 2.8
77 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 64 of 100, built on 9% time spent dead and 0.19 deaths a minute. Damage trails at 20, with 534 damage a minute.
Among junglers
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.