Playstyle radar
14 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.72 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
817 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Damage / min
949 vs 693
98 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Solo kills / game
2.3 vs 1.2
86 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
CS at 10 min
4.8 vs 2.6
96 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 70 of 100, built on 26% team damage share and 915 damage a minute. Vision trails at 31, with 0.2 control wards a game.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.