Playstyle radar
10 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
89 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.0 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
7.8% vs 8.1% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 51 of 100, built on 4.7 wards cleared a game and 1.27 vision score a minute. Objectives trails at 27, with 4.2 turret plates a game.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.