Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
51
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Frontline
Damage soaked and mitigated for the team
21
of 100
Utility
Healing, shielding and lockdown for allies
77
of 100
Mechanics
Skillshots landed and dodged, casting tempo
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
25 gamesDamageStart here
Damage / min
1359 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.8 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Deaths / min
0.46 vs 0.56
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Heals + shields / min
401 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
401 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 77 of 100, built on 401 heals + shields a minute and 401 ally heal + shield a minute. Frontline trails at 21, with 17% damage taken share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1582, in your losses 1117 · 13W 12L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.9, in your losses 8.7 · 13W 12L