Playstyle radar
46 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
46 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.66 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Turret plates / game
12.0 vs 10.0
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 58 of 100, built on 24% team damage share and 887 damage a minute. Vision trails at 25, with 0.1 control wards a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 0.6, in your losses 0.4 · 24W 22L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 10%, in your losses 15% · 24W 22L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.65, in your losses 0.66 · 24W 22L