Playstyle radar
49 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
49 gamesVisionStart here
Control wards / game
0.2 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
3% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.13 vs 0.21
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Time spent dead
7% vs 11%
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Epic monsters / game
1.5 vs 0.9
85 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 93 of 100, built on 0.11 deaths a minute and 6% time spent dead. Aggression trails at 36, with 6% first blood rate.
Among mid laners
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
In your wins 0.4, in your losses 0.1 · 28W 21L
Diamond mid laners with above-median first blood rate win 55% of games; below it, 47%.
In your wins 11%, in your losses 0% · 28W 21L