Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
20
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Frontline
Damage soaked and mitigated for the team
57
of 100
Utility
Healing, shielding and lockdown for allies
33
of 100
Mechanics
Skillshots landed and dodged, casting tempo
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
10 gamesDamageStart here
Damage / min
1050 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
56% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Survivability
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 57 of 100, built on 1533 damage mitigated a minute and 21% damage taken share. Damage trails at 15, with 1050 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.