Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
348 vs 453 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.0 vs 9.0 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
453 vs 486 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
2.1 vs 1.4
84 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 75% of games, the other half 31%.
Deaths / min
0.17 vs 0.22
77 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 67% of games, the other half 31%.
Wards cleared / game
4.1 vs 2.9
75 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 64 of 100, built on 0.18 deaths a minute and 10% time spent dead. Objectives trails at 33, with 309 objective damage a minute.
Among bot laners
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.
Emerald bot laners with above-median turret plates a game win 78% of games; below it, 21%.
Emerald bot laners with above-median gold a minute win 70% of games; below it, 28%.