Playstyle
10 games
Playstyle radar
10 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.63 vs 0.70 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
2.6 vs 1.1
100 of 100 against Master+ Swain players, and it matters: the better half of Swain mid laners wins 76% of games, the other half 38%.
Objective damage / min
372 vs 256
100 of 100 against Master+ Swain players, and it matters: the better half of Swain mid laners wins 75% of games, the other half 25%.
Damage / min
1074 vs 872
89 of 100 against Master+ Swain players, and it matters: the better half of Swain mid laners wins 60% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 71 of 100, built on 1.9 epic monsters a game and 469 objective damage a minute. Farming trails at 38, with 409 gold a minute.
Among mid laners
Swain mid laners with less time spent dead than the median win 70% of games; with more, 31%.
Swain mid laners with above-median first blood rate win 59% of games; below it, 50%.
Swain mid laners with above-median vision score a minute win 55% of games; below it, 46%.