Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
last 60season127 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 54 of 100, built on 2.86 vision score a minute and 5.8 control wards a game. Damage trails at 23, with 8% team damage share.
Among supports
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 8%, in your losses 11% · 65W 62L
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.18, in your losses 0.29 · 65W 62L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.06, in your losses 0.05 · 65W 62L