Playstyle
29 games
Playstyle radar
29 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
29 gamesDamageStart here
Damage / min
649 vs 739 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
3.9 vs 5.5 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
1068 vs 1185 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Time spent dead
6% vs 9%
86 of 100 against Master+ Shyvana players, and it matters: the better half of Shyvana junglers wins 73% of games, the other half 28%.
Deaths / min
0.14 vs 0.17
75 of 100 against Master+ Shyvana players, and it matters: the better half of Shyvana junglers wins 76% of games, the other half 24%.
First blood rate
13% vs 0%
83 of 100 against Master+ Shyvana players, and it matters: the better half of Shyvana junglers wins 59% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 70 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 35, with 44% kill participation.
Among junglers
Shyvana junglers with above-median damage a minute win 60% of games; below it, 40%.
Shyvana junglers with above-median turret plates a game win 79% of games; below it, 26%.
Shyvana junglers with above-median objective damage a minute win 83% of games; below it, 18%.