Playstyle radar
25 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
25 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Turret plates / game
13.1 vs 8.3
100 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
Epic monsters / game
1.6 vs 0.9
96 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Gold / min
474 vs 429
85 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 80 of 100, built on 12.6 turret plates a game and 528 objective damage a minute. Survivability trails at 51, with 11% time spent dead.
Among mid laners