Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season400 games
What to work on
60 gamesFarmingStart here
CS / min
6.2 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
316 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
391 vs 417 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
First blood rate
20% vs 11%
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 59% of games, the other half 51%.
Kill participation
41% vs 36%
77 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 57 of 100, built on 10% time spent dead and 0.21 deaths a minute. Farming trails at 26, with 5.9 CS a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.4, in your losses 6.0 · 212W 188L
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 526, in your losses 237 · 212W 188L
Master+ top laners with above-median gold a minute win 70% of games; below it, 34%.
This season, in your wins 431, in your losses 359 · 212W 188L