Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
last 60season145 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
12.1 vs 10.0
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 58 of 100, built on 21% team damage share and 786 damage a minute. Survivability trails at 27, with 0.27 deaths a minute.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.20, in your losses 0.30 · 69W 76L
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
This season, in your wins 11%, in your losses 15% · 69W 76L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
This season, in your wins 1.7, in your losses 0.7 · 69W 76L