Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
10
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
25 gamesObjectivesStart here
Objective damage / min
147 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
5.9 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
5.2 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Time spent dead
9% vs 11%
73 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
Vision score / min
1.15 vs 0.72
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Control wards / game
2.0 vs 0.6
74 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 52% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 72 of 100, built on 1.04 vision score a minute and 1.5 control wards a game. Farming trails at 12, with 6.2 CS a minute.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 283, in your losses 154 · 10W 15L
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
In your wins 5.9, in your losses 6.3 · 10W 15L
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
In your wins 6.8, in your losses 4.1 · 10W 15L