Playstyle radar
14 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
14 gamesObjectivesStart here
Turret plates / game
4.6 vs 6.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
2.28 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.4 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Ally saves / game
3.00 vs 0.75
73 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 70 of 100, built on 0.15 deaths a minute and 8% time spent dead. Vision trails at 29, with 1.8 control wards a game.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.