Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
last 60season133 games
What to work on
60 gamesAggressionStart here
Kills / min
0.17 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Kill participation
31% vs 34% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Control wards / game
2.6 vs 0.2
100 of 100 against Master+ Fiora players, and it matters: the better half of Fiora top laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 78 of 100, built on 2.8 control wards a game and 0.95 vision score a minute. Survivability trails at 34, with 13% time spent dead.
Among top laners
Fiora top laners with above-median kills a minute win 67% of games; below it, 35%.
This season, in your wins 0.22, in your losses 0.16 · 61W 72L
Fiora top laners with above-median kill participation win 54% of games; below it, 48%.
This season, in your wins 33%, in your losses 36% · 61W 72L