Playstyle radar
17 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
17 gamesFarmingStart here
CS / min
8.0 vs 8.3 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 23% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Objective damage / min
961 vs 629
100 of 100 against Diamond Tryndamere players, and it matters: the better half of Tryndamere top laners wins 73% of games, the other half 28%.
Turret plates / game
19.8 vs 13.8
100 of 100 against Diamond Tryndamere players, and it matters: the better half of Tryndamere top laners wins 71% of games, the other half 31%.
Damage / min
1006 vs 801
77 of 100 against Diamond Tryndamere players, and it matters: the better half of Tryndamere top laners wins 61% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 86 of 100, built on 981 damage a minute and 26% team damage share. Vision trails at 39, with 0.1 control wards a game.
Among top laners
Tryndamere top laners with above-median CS a minute win 62% of games; below it, 39%.
Tryndamere top laners with above-median control wards a game win 55% of games; below it, 49%.
Tryndamere top laners with above-median first blood rate win 57% of games; below it, 49%.