Playstyle radar
12 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
0.7 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
800 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Damage / min
861 vs 705
80 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
First blood rate
27% vs 7%
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
Wards cleared / game
5.5 vs 4.0
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 78 of 100, built on 24% team damage share and 893 damage a minute. Vision trails at 34, with 0.3 control wards a game.
Among junglers
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.