Playstyle radar
20 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
20 gamesVisionStart here
Vision score / min
0.82 vs 1.00 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
8.0 vs 4.5
99 of 100 against Diamond Graves players, and it matters: the better half of Graves junglers wins 77% of games, the other half 24%.
CS / min
9.0 vs 7.8
98 of 100 against Diamond Graves players, and it matters: the better half of Graves junglers wins 71% of games, the other half 28%.
Solo kills / game
2.3 vs 1.1
93 of 100 against Diamond Graves players, and it matters: the better half of Graves junglers wins 63% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 80 of 100, built on 24% team damage share and 870 damage a minute. Vision trails at 38, with 0.0 control wards a game.
Among junglers
Graves junglers with above-median vision score a minute win 56% of games; below it, 43%.
Graves junglers with above-median control wards a game win 53% of games; below it, 48%.