Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
15 gamesAggressionStart here
Kills / min
0.02 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
285 vs 414 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Turret plates / game
5.4 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
2.1 vs 1.5
74 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 55 of 100, built on 105 heals + shields a minute and 105 ally heal + shield a minute. Damage trails at 15, with 12% team damage share.
Among supports
Gold supports with above-median kills a minute win 54% of games; below it, 44%.
Gold supports with above-median damage a minute win 53% of games; below it, 46%.
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.