Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
16 gamesFarmingStart here
CS / min
5.8 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
631 vs 773 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.8
78 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 33 of 100, built on 1.6 epic monsters a game and 6.4 turret plates a game. Farming trails at 16, with 5.4 CS a minute.
Among top laners
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.