Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
87
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
94
of 100
last 60season172 games
What to work on
60 gamesAggressionStart here
First blood rate
3% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Farming
CS at 10 min
73.6 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Deaths / min
0.10 vs 0.21
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Time spent dead
5% vs 10%
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Epic monsters / game
1.3 vs 0.9
76 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 94 of 100, built on 0.12 deaths a minute and 6% time spent dead. Damage trails at 37, with 17% team damage share.
Among mid laners
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
This season, in your wins 7%, in your losses 9% · 81W 91L
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 66.0, in your losses 66.1 · 81W 91L