Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
14 gamesUtilityStart here
Ally saves / game
0.42 vs 0.75 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Epic monsters / game
2.8 vs 1.6
100 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Deaths / min
0.13 vs 0.21
96 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Turret plates / game
9.3 vs 6.2
93 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 81 of 100, built on 0.13 deaths a minute and 6% time spent dead. Damage trails at 34, with 11% team damage share.
Among supports
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.