Playstyle radar
16 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.20 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Objective damage / min
468 vs 390
72 of 100 against Diamond Gangplank players, and it matters: the better half of Gangplank top laners wins 76% of games, the other half 27%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 66 of 100, built on 443 gold a minute and 7.5 CS a minute. Survivability trails at 35, with 13% time spent dead.
Among top laners
Gangplank top laners with fewer deaths a minute than the median win 69% of games; with more, 34%.
Gangplank top laners with less time spent dead than the median win 65% of games; with more, 37%.
Gangplank top laners with above-median kills a minute win 65% of games; below it, 37%.