Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
1.1 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
8.3 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.12 vs 0.21
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 67% of games, the other half 32%.
Time spent dead
5% vs 10%
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 64% of games, the other half 36%.
Solo kills / game
1.9 vs 0.8
89 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 61% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 77 of 100, built on 0.14 deaths a minute and 7% time spent dead. Farming trails at 42, with 6.0 CS a minute.
Among bot laners
Gold bot laners with above-median epic monsters a game win 76% of games; below it, 32%.
Gold bot laners with above-median turret plates a game win 77% of games; below it, 23%.