Playstyle radar
12 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
12 gamesAggressionStart here
First blood rate
0% vs 12% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Wards cleared / game
2.7 vs 3.5 typical
Sweep the enemy wards around the objective before it spawns.
Farming
Gold / min
491 vs 513 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 67 of 100, built on 1.9 epic monsters a game and 10.3 turret plates a game. Aggression trails at 39, with 0% first blood rate.
Among bot laners
Yunara bot laners with above-median first blood rate win 60% of games; below it, 49%.
Yunara bot laners with above-median wards cleared a game win 57% of games; below it, 46%.
Yunara bot laners with above-median gold a minute win 75% of games; below it, 26%.