Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond supports, blended with players on the same champions.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 85 of 100, built on 25% team damage share and 936 damage a minute. Utility trails at 38, with 0.27 ally saves a game.
Among supports
What to work on
15 gamesWin-rate evidence is not available for this queue yet, so these are ordered by the size of the gap.
VisionStart here
Control wards / game
0.7 vs 4.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
7% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Utility
Heals + shields / min
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
86
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
67 vs 141 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Strengths
Team damage share
25% vs 11%
91 of 100 against supports. Keep it; it is part of how the games get won.
Damage / min
936 vs 380
80 of 100 against supports. Keep it; it is part of how the games get won.
Kill participation
53.7% vs 54.5%
70 of 100 against supports. Keep it; it is part of how the games get won.
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100