Playstyle
57 games
Playstyle radar
57 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
57 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.18 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Turret plates / game
10.3 vs 8.5
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 54 of 100, built on 639 objective damage a minute and 8.1 turret plates a game. Aggression trails at 29, with 0.17 kills a minute.
Among mid laners
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 11%, in your losses 13% · 30W 26L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
In your wins 0.22, in your losses 0.12 · 30W 27L
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
In your wins 0.18, in your losses 0.29 · 30W 27L