Playstyle radar
16 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.4 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
61.9 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Vision score / min
0.58 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Objective damage / min
571 vs 391
91 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
Kills / min
0.29 vs 0.20
90 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Epic monsters / game
1.2 vs 0.7
88 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 61 of 100, built on 9% time spent dead and 0.18 deaths a minute. Vision trails at 14, with 0.1 control wards a game.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
top laners with above-median vision score a minute win 53% of games; below it, 47%.