Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
60 gamesAggressionStart here
First blood rate
3% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
8.3 vs 5.9
88 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Deaths / min
0.18 vs 0.22
74 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Damage / min
476 vs 350
72 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 69 of 100, built on 0.18 deaths a minute and 8% time spent dead. Aggression trails at 40, with 0.2 solo kills a game.
Among supports
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 6%, in your losses 0% · 34W 32L