Playstyle radar
38 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
38 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
13.1 vs 9.9
87 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Damage / min
996 vs 799
93 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Gold / min
453 vs 417
78 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 75 of 100, built on 979 damage a minute and 26% team damage share. Survivability trails at 43, with 13% time spent dead.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
In your wins 11%, in your losses 14% · 21W 17L
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
In your wins 0.1, in your losses 0.5 · 21W 17L