Playstyle radar
17 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally saves / game
0.11 vs 0.50 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Turret plates / game
9.4 vs 6.1
94 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Objective damage / min
144 vs 91
75 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Control wards / game
8.4 vs 5.1
82 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 74 of 100, built on 6.3 control wards a game and 2.01 vision score a minute. Aggression trails at 36, with 40% kill participation.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median ally saves a game win 55% of games; below it, 48%.