Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
13 gamesAggressionStart here
Kills / min
0.19 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
417 vs 441 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Wards cleared / game
3.4 vs 5.2 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Epic monsters / game
4.3 vs 3.2
90 of 100 against Shaco players, and it matters: the better half of Shaco junglers wins 82% of games, the other half 29%.
Objective damage / min
1097 vs 851
84 of 100 against Shaco players, and it matters: the better half of Shaco junglers wins 78% of games, the other half 24%.
Control wards / game
3.5 vs 1.2
84 of 100 against Shaco players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 76 of 100, built on 3.8 epic monsters a game and 973 objective damage a minute. Aggression trails at 26, with 43% kill participation.
Among junglers
Shaco junglers with above-median kills a minute win 60% of games; below it, 42%.
Shaco junglers with above-median gold a minute win 68% of games; below it, 34%.
Shaco junglers with above-median wards cleared a game win 54% of games; below it, 49%.