Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
last 60season249 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
733 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kill participation
56% vs 52%
78 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: damage peaks at 52 while objectives sits at 39, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 904, in your losses 357 · 113W 118L
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
This season, in your wins 6.8, in your losses 5.4 · 125W 124L
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
This season, in your wins 6%, in your losses 12% · 123W 123L