Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.55 vs 0.82 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
6.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
0.6 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.8
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Objective damage / min
486 vs 369
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 72 of 100, built on 1.6 epic monsters a game and 486 objective damage a minute. Vision trails at 15, with 0.55 vision score a minute.
Among top laners
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with above-median wards cleared a game win 53% of games; below it, 48%.