Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season125 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.7 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
441 vs 468 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.1 vs 2.8
71 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Vision score / min
1.25 vs 0.97
83 of 100 against junglers, and it matters: the better half of Master+ junglers wins 57% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 59 of 100, built on 2.8 epic monsters a game and 777 objective damage a minute. Aggression trails at 32, with 0.8 solo kills a game.
Among junglers
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 1.2, in your losses 0.8 · 62W 63L
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
This season, in your wins 6.7, in your losses 5.3 · 62W 63L
Master+ junglers with above-median gold a minute win 74% of games; below it, 30%.
This season, in your wins 467, in your losses 382 · 62W 63L