Playstyle radar
15 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
15 gamesFarmingStart here
CS / min
6.8 vs 7.5 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
67.9 vs 78.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
1.0 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
11.1 vs 8.3
82 of 100 against Diamond Viktor players, and it matters: the better half of Viktor mid laners wins 79% of games, the other half 23%.
Epic monsters / game
1.6 vs 1.0
76 of 100 against Diamond Viktor players, and it matters: the better half of Viktor mid laners wins 78% of games, the other half 38%.
Kill participation
48% vs 42%
79 of 100 against Diamond Viktor players, and it matters: the better half of Viktor mid laners wins 53% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 67 of 100, built on 0.19 deaths a minute and 9% time spent dead. Farming trails at 22, with 63.6 CS at 10 min.
Among mid laners
Viktor mid laners with above-median CS a minute win 56% of games; below it, 44%.
Viktor mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
Viktor mid laners with above-median solo kills a game win 62% of games; below it, 42%.