Playstyle radar
12 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.5 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
393 vs 429 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
1.3 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
3.0 vs 0.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Kill participation
55% vs 44%
100 of 100 against mid laners, and it matters: the better half of mid laners wins 52% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 62 of 100, built on 3.1 epic monsters a game and 342 objective damage a minute. Farming trails at 22, with 5.3 CS a minute.
Among mid laners
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with above-median gold a minute win 69% of games; below it, 31%.
mid laners with above-median solo kills a game win 63% of games; below it, 44%.