Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.0 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Vision score / min
3.09 vs 2.66
82 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Wards cleared / game
9.0 vs 7.3
71 of 100 against supports. Keep it; it is part of how the games get won.
CC seconds / min
1.8 vs 1.3
93 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 76 of 100, built on 2.22 vision score a minute and 7.1 wards cleared a game. Damage trails at 40, with 14% team damage share.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.20, in your losses 0.31 · 43W 26L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 1.4, in your losses 0.5 · 43W 26L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 8%, in your losses 12% · 43W 26L