Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season339 games
What to work on
60 gamesAggressionStart here
Kills / min
0.14 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.2 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
396 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
CS / min
7.9 vs 7.4
72 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 58% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 63 of 100, built on 0.19 deaths a minute and 9% time spent dead. Aggression trails at 33, with 0.13 kills a minute.
Among mid laners
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.20, in your losses 0.14 · 169W 170L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.1, in your losses 0.7 · 169W 170L
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 437, in your losses 380 · 169W 170L