Playstyle radar
15 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Objective damage / min
277 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.15 vs 0.21
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Turret plates / game
11.3 vs 8.3
86 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Damage / min
985 vs 857
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 69 of 100, built on 0.17 deaths a minute and 9% time spent dead. Objectives trails at 35, with 1.1 epic monsters a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
Diamond mid laners with above-median first blood rate win 55% of games; below it, 47%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.