Playstyle radar
15 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
11
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
15 gamesFarmingStart here
CS / min
4.9 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
16% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
49.8 vs 66.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
2.0 vs 0.7
100 of 100 against Sett players, and it matters: the better half of Sett top laners wins 70% of games, the other half 33%.
Objective damage / min
641 vs 464
90 of 100 against Sett players, and it matters: the better half of Sett top laners wins 75% of games, the other half 25%.
Kills / min
0.28 vs 0.22
76 of 100 against Sett players, and it matters: the better half of Sett top laners wins 64% of games, the other half 36%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 88 of 100, built on 2.1 epic monsters a game and 624 objective damage a minute. Farming trails at 12, with 5.2 CS a minute.
Among top laners
Sett top laners with above-median CS a minute win 57% of games; below it, 43%.
Sett top laners with less time spent dead than the median win 64% of games; with more, 36%.
Sett top laners with above-median CS at 10 min win 55% of games; below it, 45%.